📌 Project Description
ZOE – Zenith Outdoor/Indoor Experience for Cultural Tours with AR Technology and 3D Platform – is a forward-looking Erasmus+ project that aims to transform how adult learners and the general public engage with European cultural heritage.
Through a combination of Augmented Reality (AR), 3D immersive environments, interactive navigation tools, and gamified learning paths, ZOE creates a digital ecosystem for exploring cultural landmarks both physically and virtually.
The project develops a set of inclusive, multilingual, and user-friendly tools designed to enhance cultural appreciation, digital skills, and lifelong learning among adult learners, tourists, educators, and cultural institutions.
ZOE runs from May 2025 to April 2027 and is co-funded by the Erasmus+ KA220-ADU programme.
🎯 Objectives
- Reinvent cultural education through immersive AR-based outdoor experiences and 3D indoor simulations.
- Empower adult learners with accessible and engaging tools for digital and cultural learning.
- Preserve and promote digital heritage through innovative storytelling and interaction.
- Bridge the gap between technology and tradition, making cultural spaces more attractive and inclusive.
- Gamify the learning process, increasing motivation and knowledge retention.
- Support educators and cultural professionals with digital tools and training materials.
📊 Key Performance Indicators (KPIs)
AR Outdoor Experiences Developed
3D Virtual Indoor Simulations
Gamified Learning Scenarios
Users Engaged During Piloting
Project Website & Platform Visitors
Dissemination Reach
🌍 Impact
Individual Level
• Enhanced motivation through gamification and interactive content
• Improved accessibility for users with diverse learning needs
Institutional Level
• Strengthened collaboration between cultural and technological sectors
Systemic Level
• Transferable methodology for other EU regions and sectors
🧩 The Innovation
• AR Layers: Bringing historical insights into real-world exploration
• 3D Reconstructions: Visualizing the past inside museum spaces or remotely
• Smart Navigation: Guiding users through interactive learning paths
• Gamified Experiences: Turning passive tours into dynamic missions
These technologies are built upon a pedagogical framework that ensures educational value, interactivity, and scalability.